I like the reflections! Can't wait to see how explosions look like!:)
Ideas:
- low-polygon clouds & sun & ... (to cover the upper half of the screen)
-Adjustable top+down angle?
- Are the 3D assets (models) loaded from the original (ADF) game (similar to *Ruff*)? It would be an interesting option if the models (and, in the case of *Ruff*, the graphics and perhaps even the sounds) could be swapped for higher-resolution versions.
About assets, they are straight from the adf, converted from vector to ordinary triangles. But as with all my releases, assets swap is super easy, I just need artists
I don't want to force it (or demanding any unnecessery feature that nobady want), but if you are intrested I can give it a try! Can you extract/share the models in a some (obj, fbx or similar) format that a 3d-modeller can handle?
← Return to game
Comments
Log in with itch.io to leave a comment.
Not my kind of Amiga game, but thank you for your work!
Guess I'll be having to make a video of this as soon as it's out too! If I can stop playing Ruff that is...
Does "modern systems" refer to Amiga systems or PC?
It's modern modern so PC/Linux
Thanx for clarification.
Did you notice Amiga Pistorm gets 3D accelleration? Quake 1&2 already running decently in 1024x768@32bits...
yup. my CM4 powered A1200 can’t wait.
looks great, looking forward to it 🙌
It looks absolutely fantastic!
I like the reflections! Can't wait to see how explosions look like!:)
Ideas:
- low-polygon clouds & sun & ... (to cover the upper half of the screen)
-Adjustable top+down angle?
- Are the 3D assets (models) loaded from the original (ADF) game (similar to *Ruff*)? It would be an interesting option if the models (and, in the case of *Ruff*, the graphics and perhaps even the sounds) could be swapped for higher-resolution versions.
Great ideas, for sure will consider some of them.
About assets, they are straight from the adf, converted from vector to ordinary triangles. But as with all my releases, assets swap is super easy, I just need artists
Hi!
I don't want to force it (or demanding any unnecessery feature that nobady want), but if you are intrested I can give it a try! Can you extract/share the models in a some (obj, fbx or similar) format that a 3d-modeller can handle?
Anyway: Good luck with the developement!
Definitely needs low-res mode, ie. render lower-res, expand to display... interested anyway!
So the original game?
Nope! Your screenshots in lo-res would look very different to the original still, with the distance, reflections, sky, lighting, etc.
Looks cool!!
OH YES!!!!!!!!! Will feature this at some point soon, having a break done a lot of writing already :D
no worries, game is not yet in the oven anyway :)
and done :) https://www.indieretronews.com/2026/08/wolf-duology-binary-asylums-1994-amiga.ht... Any chance of some early teased footage to put up? :D
Super cool! Will record some footage in the next few days :)