Man you have no idea how much this game meant to me and to be able to play it in 4k 60fps is literally a dream come true, thank you so much!! I would like to support you somehow even tho I dont really have paypal and cant do any international transactions 😭 please lmk
On Linux/Proton (0.9.7), Azimuth only reads XInput slot 0, so an always-connected generic receiver (DragonRise USB:ID) takes that slot and the Series X pad is ignored at the “Press A” screen. Could the game bind to whichever connected slot presses A first (like on Xbox One) instead of hardcoding slot 0?
Workaround on linux: ENV SDL_GAMECONTROLLER_IGNORE_DEVICES=USB/ID
Dude, nice work. You have done what Microsoft wouldn't/couldn't do, likely due to their poorly negotiated license agreement/contract with the auto companies. I've been waiting a long time for this.
It runs beautifully for me so far about an hour in, running on: Win 11 RTX 5070 TI (16GB) Ryzen 5950X 32 GB DDR4 (3600 MHz)
Will test it on a slightly older system, but I'm sure it will be fine.
Thank you so much for your effort. Kicked you a few Euro :)
I only have 2 questions. Amazing port though. 1. Do you think shadows being really dark is a bug? 2. Will you fix most of the cars not being available to buy without xbox live?
I just want you to know that you're an absolute chad and that we love you. I hope that life always smiles upon you and that your pillow always stays nice and cold, for your comfort.
Good evening, thank you so much for this. Forza Horizon 2 was a dream for franchise fans on PC, and your port is incredible—especially the fact that it runs on Linux. It's running really well on my PC; thank you very much.
My specs:
RX 6750XT
Ryzen 5700X
32GB DDR4 RAM
OS: CachyOS KDE
I’d like to ask a question: do you plan to bring Forza Horizon 3 to the Azimuth Launcher in the future? It would be the only hope for playing it on Linux, since current versions only run on Windows (UWP).
been waiting for this you are incredible man you have no idea how happy this has made us thank you.
my small debugs and notes
no major issues runs very smooth already even on the higher settings.
On my initial playthrough Language setting set to 'system' seems to bug the in game audio and cause it not to load any voice/speech in game. Caused my game to freeze in the intro (in the pause menu trying to change the control settings anna's voice would not initiate and got stuck) changing the language back to English etc fixed it.
vibration seems to be a bit lighter/softer and Impulse Triggers (rumble triggers) are not function in game but I know its will be patch later potentially.
The project is looking really good. I only have two things to point out: the excessive aliasing, even with 4x MSAA (I remember it being pretty jagged on Xbox One too), and the weird audio mixing, which doesn't seem to balance the car sounds, music, and character voices very well (maybe something related to dynamic audio, whether in stereo or multichannel)
Hey! A friend showed me your mod yesterday, really cool project.
Funny coincidence though: I’ve been working on a music player app called Azimuth since July and I’m gearing up to release it soon. Since they’re totally different kinds of software I don’t think it’s a big deal, just wanted to give you a heads up so neither of us is surprised later. Happy to chat if you want to!
Bro this runs silky smooth, its amazing!!!!, only one issues i got was infinite loading times at 60fps, i resolved it by putting it on 30fps, take that into account if you can, but rn i didnt saw any graphical errors and it runs really well, one question do you think you could use your tools for other non-microsoft games like the UFC titles or even COD (only to get a real offline version of those games with splitscreen) but anyway this is awesome dawg!!!!!
Tried this on my PC and it is silky smooth. Exceptional work! :)
My specs for anyone thats interested: OS: Windows 11 CPU: Intel Core i3-10100 (4 cores, 8 threads) GPU: NVIDIA GeForce GTX 1060 6GB RAM: 16GB DDR4-3200MHz (2 x 8GB)
EDIT: Okay, it isnt as smooth in city areas with some 1% frame drops and stutters (Nice for example) but its still playable and is significantly better than the Xbox 360 version. Amazing that this was done in the first place.
i have found the first real progress blocker, when i try to enter the nice massena car meet, the game infinitely loads. there is no error in the logs. i am on arch linux on update 0.9.7 using ge-proton 11.7
Thanks again for the time you spent creating yet another great gaming experience for us to enjoy! I just finished maing an icon for the project launcher to put on my PC's desktop and thought I'd share it here if anyone else wants to use it.
the loading screens when i enter a race never seem to end, i can fix it if i minimize the window and keep it there for a bit and the race loads and i can fullscreen again. i saw in the latest update (0.9.7) its supposed to log when a loading screen never ends but i waited 3-4 minutes and nothing was logged.
getting "the D3D12 driver cannot open heaps over existing memory at azimuth+0x3c7b3" a few seconds after opening the launcher, running through wine/wine dev/crossover on mac m1 pro
Works on steam deck so on Linux PC also works ? What's about dlcs like storm island ? I have FH2 in box version and i need to buy blu-ray optical drive to get game's files ?
I'm sorry for a lame question but I've got an original ISO of the game, I extracted it via "XBOX360 ISO Extract" but I can't see any files listed in the instructions like era.vbi or AppxManifest.xml that Azimuth is asking for. There is a bunch of other files, the whole folder consist of 2838 files and uses 7,15 GB of disk space, so it seems that I extracted it correctly but there are no required files. What am I missing here?
I thought that Xbox One uses the Xbox 360 version of the game. Now I know there is a dedicated version for Xbox One. Thanks! Again, I know it was a really lame question. Sorry, Guys!
Do you think a similar solution could also be made for FH3? Yes, there already exists a PC port but it's a UWP app that requires various Microsoft Store apps to function, which means the game folder and files are also completely locked down for modding, unlike the console version which has no encryption.
Oh nice! I'll give this a try on my steam deck as loved this on my 360. I'd also love it if you did the same for the classic Battlefield Bad company, as that classic never got a windows port.
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Man you have no idea how much this game meant to me and to be able to play it in 4k 60fps is literally a dream come true, thank you so much!! I would like to support you somehow even tho I dont really have paypal and cant do any international transactions 😭 please lmk
Just enjoy the game:)
On Linux/Proton (0.9.7), Azimuth only reads XInput slot 0, so an always-connected generic receiver (DragonRise USB:ID) takes that slot and the Series X pad is ignored at the “Press A” screen. Could the game bind to whichever connected slot presses A first (like on Xbox One) instead of hardcoding slot 0?
Workaround on linux:
ENV SDL_GAMECONTROLLER_IGNORE_DEVICES=USB/IDits already fixed in internal, not yet published build so stay tuned
This looks very interesting, thanks for your efforts.
Two questions:
1. yes
2. not yet and I don't know if it will, don't have a wheel to test
Dude, nice work. You have done what Microsoft wouldn't/couldn't do, likely due to their poorly negotiated license agreement/contract with the auto companies. I've been waiting a long time for this.
It runs beautifully for me so far about an hour in, running on:
Win 11
RTX 5070 TI (16GB)
Ryzen 5950X
32 GB DDR4 (3600 MHz)
Will test it on a slightly older system, but I'm sure it will be fine.
Thank you so much for your effort. Kicked you a few Euro :)
Much appreciated!
I have a question: Does this support surround sound? Asking for a friend.
It does
I only have 2 questions. Amazing port though.
1. Do you think shadows being really dark is a bug?
2. Will you fix most of the cars not being available to buy without xbox live?
https://github.com/RokkuDayo/ForzaHorizon2_ExtraOptions/releases/tag/Release go here and follow instructions correctly to fix #2 :)
Thank you mate.
Wow, thank you so much for this wonderful port! You've made the dream of thousands of PC gamers come true!
Thank you so much!!!!
I just want you to know that you're an absolute chad and that we love you. I hope that life always smiles upon you and that your pillow always stays nice and cold, for your comfort.
Good evening, thank you so much for this. Forza Horizon 2 was a dream for franchise fans on PC, and your port is incredible—especially the fact that it runs on Linux. It's running really well on my PC; thank you very much.
My specs:
RX 6750XT
Ryzen 5700X
32GB DDR4 RAM
OS: CachyOS KDE
I’d like to ask a question: do you plan to bring Forza Horizon 3 to the Azimuth Launcher in the future? It would be the only hope for playing it on Linux, since current versions only run on Windows (UWP).
been waiting for this you are incredible man you have no idea how happy this has made us thank you.
my small debugs and notes
no major issues runs very smooth already even on the higher settings.
On my initial playthrough Language setting set to 'system' seems to bug the in game audio and cause it not to load any voice/speech in game. Caused my game to freeze in the intro (in the pause menu trying to change the control settings anna's voice would not initiate and got stuck) changing the language back to English etc fixed it.
vibration seems to be a bit lighter/softer and Impulse Triggers (rumble triggers) are not function in game but I know its will be patch later potentially.
outside of that nothing major, you rock man!
The project is looking really good. I only have two things to point out: the excessive aliasing, even with 4x MSAA (I remember it being pretty jagged on Xbox One too), and the weird audio mixing, which doesn't seem to balance the car sounds, music, and character voices very well (maybe something related to dynamic audio, whether in stereo or multichannel)
Is there a way to skip the launcher settings and go straight into the game?
Is DLSS possible?
Tried running on mac through crossover and got error

in logs got D3D12CreateDevice ... ID3D12Device3 failed HRESULT=0x80004002
Will the source code be published to github?
Hey! A friend showed me your mod yesterday, really cool project.
Funny coincidence though: I’ve been working on a music player app called Azimuth since July and I’m gearing up to release it soon. Since they’re totally different kinds of software I don’t think it’s a big deal, just wanted to give you a heads up so neither of us is surprised later. Happy to chat if you want to!
No probs, good luck with the release
There are some audio stutters and 1% frames can drop to 15-21, but other than that -- thank you for this port! Finally FH2 on PC!
V.0.9.7
Bro this runs silky smooth, its amazing!!!!, only one issues i got was infinite loading times at 60fps, i resolved it by putting it on 30fps, take that into account if you can, but rn i didnt saw any graphical errors and it runs really well, one question do you think you could use your tools for other non-microsoft games like the UFC titles or even COD (only to get a real offline version of those games with splitscreen) but anyway this is awesome dawg!!!!!
this fixed my infinite loading issue for the car meet
Frame pacing fixed or real-time? If fixed then try real time and 60
bro in both realtime and fixed i get infinite load times at 60fps, in fixed with 30fps everything works normally
Also how can i get the fast and furious standalone dlc version to work?
It will be supported in future update, btw are you on windows or linux? I'm trying to narrow infinite loading issues
Win 11, Gpu: RX 580 8gb VRAM, CPU: AMD Ryzen 5 5600GT, RAM: 16GB
Thanks, ill keep an eye on that
just to add to this, i tried both on windows and linux. both os's had infinite loading issues at 60 fps.
Tried this on my PC and it is silky smooth. Exceptional work! :)
My specs for anyone thats interested:
OS: Windows 11
CPU: Intel Core i3-10100 (4 cores, 8 threads)
GPU: NVIDIA GeForce GTX 1060 6GB
RAM: 16GB DDR4-3200MHz (2 x 8GB)
EDIT: Okay, it isnt as smooth in city areas with some 1% frame drops and stutters (Nice for example) but its still playable and is significantly better than the Xbox 360 version. Amazing that this was done in the first place.
i have found the first real progress blocker, when i try to enter the nice massena car meet, the game infinitely loads. there is no error in the logs. i am on arch linux on update 0.9.7 using ge-proton 11.7
does it happen all the time?
yes everytime
did you try other proton versions?
i will try proton experimental right now
still happens on proton experimental
Amazing man quick question does it support adding dlc content too
https://github.com/RokkuDayo/ForzaHorizon2_ExtraOptions/releases/tag/Release for dlc
Thanks again for the time you spent creating yet another great gaming experience for us to enjoy! I just finished maing an icon for the project launcher to put on my PC's desktop and thought I'd share it here if anyone else wants to use it.
Cheers 🙏
POOTERMAN
https://www.deviantart.com/pooterman 🖍️
is there keyboard support?
Hi 👋 Any chances of a MacOS version?
Hey bro, the game is extremely smooth but I have that infamous synchronizing drivatars bug, always stuck at 8/11 and it never goes past it.
what version and what settings?
Running it at high, 60 FPS. Tried it in 30 FPS and it sometimes happen too.
Latest version 0.9.7
this is great, one issue i have though.
the loading screens when i enter a race never seem to end, i can fix it if i minimize the window and keep it there for a bit and the race loads and i can fullscreen again. i saw in the latest update (0.9.7) its supposed to log when a loading screen never ends but i waited 3-4 minutes and nothing was logged.
i am running arch linux using ge-proton 11.7
getting "the D3D12 driver cannot open heaps over existing memory at azimuth+0x3c7b3" a few seconds after opening the launcher, running through wine/wine dev/crossover on mac m1 pro
Is there a Linux veersion as well?
works great through proton
Works on steam deck so on Linux PC also works ? What's about dlcs like storm island ? I have FH2 in box version and i need to buy blu-ray optical drive to get game's files ?
get an omnidrive compatible blu-ray drive
Will you add support for 21:9, 4:3, and other aspect ratios in future updates would be very much appreciated.
Will work on WIN10?
Yes, it works on Windows 10.
I'm sorry for a lame question but I've got an original ISO of the game, I extracted it via "XBOX360 ISO Extract" but I can't see any files listed in the instructions like era.vbi or AppxManifest.xml that Azimuth is asking for. There is a bunch of other files, the whole folder consist of 2838 files and uses 7,15 GB of disk space, so it seems that I extracted it correctly but there are no required files.
What am I missing here?
This is for: Xbox One version of Forza Horizon 2.
I thought that Xbox One uses the Xbox 360 version of the game. Now I know there is a dedicated version for Xbox One. Thanks!
Again, I know it was a really lame question. Sorry, Guys!
It's fine :)
Everyone makes mistakes, aaand... the Xbox One version is very different once u experience it ^^
Good to know!
I need to find it somewhere ;)
Remember, no talking about piracy here or there will be bans
Is there a discord community for this? if yes, please share the link
Tengo este juego digitalmente en mi cuenta de Microsoft, ¿cómo puedo descargarlo sin tener una consola?
Will the game have functional DLC?
https://github.com/RokkuDayo/ForzaHorizon2_ExtraOptions/releases/tag/Release for that
Do you think a similar solution could also be made for FH3? Yes, there already exists a PC port but it's a UWP app that requires various Microsoft Store apps to function, which means the game folder and files are also completely locked down for modding, unlike the console version which has no encryption.
Oh nice! I'll give this a try on my steam deck as loved this on my 360. I'd also love it if you did the same for the classic Battlefield Bad company, as that classic never got a windows port.