Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 40 of 41 · Next page

Impressive!
You can consider using UPX to reduce your binary to a mere 532KB file ;)

(+1)

Holy what the!!! I've just stumbled across your Lotus and will be installing to my Steam Deck. Commented there asking for a Mac version please... Then I click your page and see the absolute Amiga classics you've also done. I've been wanting something like this for Ruff for years. Can't wait to try it out. Zeewolf 2 was one of my fave Amiga games too, so I'll see what you have over there. Again, I want all these on Mac ploize :D But I will try them all on the deck of course.

I will consider mac build but to be honest, if you have Steam Deck, especially OLED one, my games play there beautifully using minimal battery while maintaining buttery smooth 90fps.  Ruff aged so well that if released on steam or any modern console today, would pass as a high quality modern indie game easily.

(1 edit)

Amazing remaster, thanks !

This is an outstanding port to the PC - I love how smooth the framerate is, and the widescreen.  Fantastic work and looking forward to your other ports such as Lotus

THEA500 Mini runs on a Linux-based operating system,  can it run this?

Was hoping it was standalone, like many Commodore 64 to PC conversions, like Kennedy Approach and Maniac Mansion, as I don't want to go through the hassle of the original Amiga files!

It would be great if you could compile a version for AROS :)

I get stutters when the lighting changes to darker or brighter, and when the screen turns red after picking up a bomb. 😕

My antivirus bitdefender makes me impossible to use frog and ruff because the .exe is infected (???) by a tojan called "Gen:Variant.Ulise.604470"

Can you fix it please?

(+1)

This is incredible.  Ruff 'n' Tumble is my favourite Amiga platformer, and to be able to play such a well crafted enhanced version is a dream. 

Thank you so much for this!

Hi! It crashes after loading up and selecting a difficulty. Any clues?

Bug Report: I noticed in World 3 that when I was collecting the green marbles it was contributing towards the blue marble remaining counter, and vice-versa. No idea if it was also occurring on the previous worlds.

I was wondering, what is the full list of achievements? There's the list of the ones unlocked so far, but no list of the ones the player has yet to get.

Awesome port though, I would have paid full price for this!

Imagine what such an adaptation for Windows would be like for the beloved "Jim Power" from Amiga, the best version of all...

That's a confirmed bug, great find! Will be fixed in 1.1.2 along with some smaller changes like achievement list showing "LOCKED" for achievements not yet uncovered. BTW there are 10 of them and I will not reveal them but they are doable, nothing like "finish the game not losing a single life". 

That's awesome news! I look forward to the update 😊 

(+1)

Played it a lot more today and want to say it works great on Linux (tested on both Ubuntu and Mint). Thank you very much again for this version of one of the most amazing Amiga game !

Hi! Just to let you know: when downloading version 1.1.1, Windows Defender showed a warning for “Win32/Tecabans.STV!cl”. VirusTotal also reports a few Ulise/Tecabans detections in the ZIP container. The extracted files look fine, but maybe the upload needs a quick check. Thanks for your work — looking forward to playing it.

Yes, I can confirm that Chrome Browser itself blocks download by stating 'Virus Detected'.

I can confirm that this works great on SteamDeck. :) Thank you.

Cant download the file , windows defender blocks it and even when i allow it in windows Defender it still wont download , says its a severe trojan! any help please

Found a (very) small bug. When you climb a ladder and then go down, you can go under the ground (tested in world 2).

I'm thinking of a method to avoid zooming in during boss fights without losing the widescreen aspect ratio. I believe the fight should be kept in 4:3 by placing barriers, like the key beams, right where the 4:3 ends, and then mirroring the missing area to both sides. In this way, the combat screen limit feels justified by the rays on both sides without feeling forced, while maintaining a rational appearance.

But what if boss can not enter stage if there were additional walls? Did bosses can pass through solid walls like world 4 boss or they need extra free space beyond what You see on screen like boss 2 and 3?

No, the boss won't leave its 4:3 aspect ratio, nor will your character. The limiting rays and extra graphics will only be visual, according to our vision. Even in World 2, you won't need rays; simply using stones to fill the black areas of the 16:9 aspect ratio already looks excellent. The combat arena is the same in the game engine; it's filled in for your eyes.

Just a small request, if possible... That the character stay in the middle of the screen, not in front of it. On the Amiga 500, it was even behind the middle of the screen. [----*----] not [-----*---]

It's wonderfull but... what would it take to get the demo level ? Or maybe one larger level for each world ? 

This is wonderful! It feels 100% like the game you remember, with silky smooth frame rates and some quality of life updates in being able to continue / progress through the game. Love it! 

I see you're also working on the Killing Grounds, but would love to see this same treatment on other games that would benefit from frame rate boosts and modern screen resolution.

Gods would be amazing! Love that game and often revisit, but always notice the choppy scrolling. 

Xenon 2 Similarly, the flickering of the main ship anim. 

These are the first two that spring to mind! I know there was a dev working on Xenon 2 but that's been quiet for some time. 

In the mean time we have this gem to enjoy! Thanks for puttnig this out there.  

Lots of people getting virus warnings on the latest file, but not old version? See indieretronews comments :) cheers 

I'm getting mixed signals, some people are having such issues with older version, some have it other way around. Most people are fine with no alerts at all. It's a new exe so it's probably not "reputable" and triggers  some oversensitive setups. Other than buying certificate to sign all my releases there is nothing much I can do unfortunately.

Thanks for the update, ill let them know ;) - I've got no issues btw

(2 edits)

Ignore Defender: for unknown reasons the ZIP gets deleted as a false positive, but if you download it (temporary disable Defender) and just extract the files with 7zip, BandiZIP, NanaZip... then re-enable Defender and analyze the extracted files... well, it will report 0 threats.

MS has a report false positive form: Submit a file for malware analysis - Microsoft Security Intelligence

I tried that just now. Win 10 and Defender. Checked the file and it still detects as a virus.

Looks like packing it as rar fixed the issue

Perfect, cheers :)

(3 edits) (+1)

SCANLINES
I've created a scanline+geometry profile for this game (Reshade).
All-in-one package: RuffScanlinesReShade.zip
Access Reshade with CTRL+HOME, and load the "Ruff 'n' Tumble scanlines" profile!

(+1)

I love original game and I have great time with Your port ^^ it is awesome to run it wide screen and have dedicated jump button.

(+1)

wish it was availabel for modern Amigas and the A500mini or the new A1200 comming from Retro Games.

(+1)

Love it! Will we get the source code sometime in the future? :)

Very nice work. Does not detect my USB controller. Any advice?

(+1)

Great work. How about bringing it back to newer Amigas. I can help to port it to AmigaOS 4 and MorphOS if you like. How can I contact you?

If you do not want to share the code with anyone, I can help by providing tools and guidance for the port to be done by yourself, if you are interested of. Let's connect, if you like the idea for these ports. You can email me, if you take my username here and add gmail.com at the end.

(+3)

So good! Could you do a devblog post or give us some information about the process of creating such implementation?

very good

(+1)

Won't download on my Windows PC as it keeps flagging as having a virus.

Works just fine on arch. Love this game. Cheers

(-2)

Does NOT work on Linux except Ubuntu (and related) 26.04 or higher (perhaps 24.04 too?)   that is insane. the glibc is to new. needs one old enough for Ubuntu 16.04 and higher.

Works on my steam deck - I'm not sure what linux version runs on that. No expert! Both the linux launchable version and the .exe through adding to Steam and selecting Proton Experimental in compatibility. 

Brilliant. Downloaded, played to stage 3 (man, i'm so rusty), then immediately came back to download it again and NOT skip the "pay $2 minimum" thing, but it doesn't even come up. I only played for 5 mins so far and i want to chuck you a fiver. Nice one.

Appreciate it but this one is on the house :)  BTW, when I was testing it during develompent, world 4  kicked my ass more times than I'm willing to admit so I feel you.

(+1)

Thanks for your work, I just uploaded a guide plus gameplay 

(3 edits)

Fantastic work. Finally in full speed. Smooth scrolling and animation. Could you please add a simple Aperture Grille CRT filter  (scanlines+mask).  It requires  integer scaling though for the proper look. 

(+1)

It was one of my favourite platformers on the Amiga. 
Great job!!!

Any way to get this displayed in a window as well?

(+1)

Thanks! I could add windowed mode as an option in next version :)

Video :) https://x.com/Indie_RetroNEWS/status/2081387498534486503

Loos great on ultrawide!

Indie Retro News: Ruff 'n' Tumble - An incredible Amiga game comes over to modern systems https://www.indieretronews.com/2026/07/ruff-n-tumble-incredible-amiga-game.html?...  ( NEEDS A VIDEO! ;) )

(+2)

Windows Defender doesn't like this ;(

I just checked on my end by triggering full Windows Defender (Windows 11) scan of game data and it found 0 issues. Hope yours will eventually too

all fine with the new version here, thanks

time to replay this gem on PC

Enjoy :)

Still triggering Windows defender :(

It looks like defender needs a few minutes before it stops freaking out, just give it some time and try again, it should be fine

Nah, it will delete the exe every single time

Viewing most recent comments 1 to 40 of 41 · Next page